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| T. TARAWA TERRAIN CHART | |||||||||||||||
| Terrain | Example (Hex Terrain Type) |
LOS Obstacle /Hindrance | TEM/Indirect |
MF ENTRANCE COST |
MP ENTRANCE COST |
Kindle #/ |
Fortifiable |
Sighting DRM |
Bombardment Morale |
Notes | |||||
| Infantry | Fully Tracked | Halftrack | Truck | ||||||||||||
| G4. T4 Palm Trees§ | R10 |
|
0 | 2 (US) R 1.5 (Jap) R |
3 bb R | 4 bb R | 7 bb R | 11/11 |
Yes | 0 |
8 |
§Out of Season Orchard *To higher LOS or to same-level LOS at Palm Trees' Base Level |
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| T4.2 Palm Debris | S35 |
|
+1 | 1+COT | Q | NA | NA | 11/11 | Yes | +1 |
- |
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| T4.23 Palm Debris-Palm§ | J12 |
|
+1 | 3 | Q | NA | NA | 11/11 | Yes | 0 |
8 |
§Out of Season Orchard *To higher LOS or to same-level LOS at Palm Trees' Base Level |
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| B23. Wooden Building | Level 1-1½ |
+2(+1*) | 2 | Z B | NA | NA | 7/8 |
Mines Only | +3 |
8 |
IF adds +1/level above target | ||||
| T4.3 Building Palm | Q10 | Building-Level* |
+2 | 3 | 1+Z B | VBM | VBM | 7/8 |
Mines Only | +3/0 |
8 or 9 |
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| T5 Rubble | K13 |
|
+2 | 3 | Z B | NA | NA | 7/8 |
No | +3 |
- |
May not be cleared | |||
| T6.3 Pillbox | Counter* | - |
as per counter | 1 | NA | NA | NA | - |
Yes | +3 |
10 (Wood)
S 11 (Stone) S |
* Separate Location | |||
| T6.4 Passage | Note | - |
- |
ALL | NA | NA | NA | - |
No | NA |
- |
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| T6.5 Bombproof | Counter* | +4 | 1 | NA | NA | NA | - |
Yes | +3 |
10 S | * Separate Location | ||||
| T6.1 Command Bunker | Q38 | One Level |
+3 (+2 Roof) | 1 | NA | NA | NA | 9/10 |
No | +3 |
12 S | ¥ All Japanese personnel Fanatic (A10.8) | |||
| T6.2 Island Command Bunker* | M45 | One Level |
+5 (+4 Underground) | 1 | NA | NA | NA | - |
No | +3 |
12 | ¥ All Japanese personnel Fanatic (A10.8) * Underground Location. 2 squad stacking |
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| T7 Towers* | F7 | 2 ½ Level Hindrance. |
0 (+1 HA) | COT + 1/ Level | VBM | VBM | VBM | 7/8 |
Mines Only | +3 |
7 | * One HS + 5PP stacking limit No Guns at Ground Level -2 Rubble drm (Collapse) Spotted Fire £ 3 hexes |
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| G5. Hut [Collapsedk] | One- [Normal-] |
+1 [0] | 2 [2] |
2 [2] |
2 [2] |
NA [5 B] |
6/7 |
Mines Only* | - |
§Wooden Single Story
Bldg [§Hut but not Bldg] *[Mines/Wire or Panji |
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| T8 Gun Emplacements* | D5 & E6 | Half-Level Hindrance** |
+1 | 1 | NA | NA | NA | - | No | 0 |
- |
* 8" Gun Cupola (T8.2) (2 squad stacking equiv. ** Ignore D5 for LOS purposes to E6 |
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| G13.21 Beach, Slight | Level -1 |
0 FS | 0 +COT r | 1+COT br | 2+COT br | 5+COT br | - |
Yes gg | 0 |
- |
§Sand (F7. G13.3) [vs LOS along/across Beach-Hinterland hexside] |
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| F7. Soft Sand | - |
0 FS | 1 + COT r ½ + COT (Jap) |
2 + COT bbr | 3 + COT bbr | 6 + COT bbr | - |
Yes*** | 0 |
- |
***pillbox/trench/sangar
NA; foxhole TEM halved |
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| G13.43 Reef |
|
0 [-1*] F | 3 [1] |
2+COT u [2] |
3+COT u [3 l] |
6+COT u [6 l] |
- |
Tetra/Wire A-T/A-B |
NA |
- |
*DC, or ordnance/OBA HE,
vs unarmored otherwise 0 [Exposed] **Same as shallow Ocean |
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| T10 & G13.6 Seawall | C13-D12 | 1/2-Level or Hindrance |
+2*/+1* © | 1+COT v | NA v | NA v | NA v | - |
- | - |
10 | *NA to Hinterland unit **See B11.42. |
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| T9.2 & G13.70 Pier | Counter |
|
0** ©Fw [0 ©Fw] |
2 Rx | NA RD | NA RD | NA RD | - |
- | - |
9 | §Bridge *EXC: see also G13.71-.711 [wooden] **See also G13.711 |
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| T9.1 Stone Jetty | U32-T32 | One-Level |
- | NA | NA | NA | NA | - | No | - |
10 | ||||
| G14.51 Tetrahedron | Counter | - (non-OG) |
DOT | COT | 1+COT | 1+COT | 1+COT | - |
- |
- |
9 | Attacks LC on Final dr |
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| T11 Excavation Ditch | H10 | - |
+1 ©* | 1 or 2* | COT ** | COT ** | 4 & COT ** | - |
Yes | - |
- |
*Treat as OG if entered at 1 MF **+3 Bog DRM | |||
| T12 Gully | C55-D54 | -1 Level |
0* | 2 | 2+ COT bb | 3+COT bb | 6+COT bb | - | Yes | - |
- |
* May gain Crest (incl. Vehicles) | |||
| T12.1 Narrow Gully | A62-D60 | -1 Level |
0* | 2 | NA | NA | NA | - | Yes | - |
- |
* May gain Crest | |||
| B7. T13 Airfield | J29 | Level 0 |
-1* | 1 | 1 R | 1 R | 1 R | NA |
Wire & Roadblock only | 0 |
- |
*In any fire phase; NA vs armor | |||
| T13.1 Taxiway | K29 | Level 0 |
-1* | 1 | 1 R | 1 R | 1 R | NA |
Yes (+2 DRM Entrenching) | 0 |
- |
*In any fire phase; NA vs armor | |||
| Terrain listed in red is
Concealment Terrain. Terrain shown underscored confers -1 Rally DRM. *,**,***: See Notes Column. $:Stacking limit §: Except as specified otherwise in the rules, treat as terrain type indicated by the symbol. @: APh entry NA. B: Requires Bog DR to enter/change VCA within unless on road or track. bb: Requires Sand Bog DR during MPh as per Mud within unless on Road or Track. ©: Not cumulative with +/- TEM in same hex. COT: Cost of Terrain; B.2 D: All MP penalties for entering hex that contains wreck/vehicle, or for changing VCA, are doubled. |
DOT: Dependant on Other Terrain in hex. E: Concealment Terrain only for Infantry/Fortifications/Emplaced-Guns; G8.13. F: -1 DRM can apply if no HA. gg:Pillbox/trench/sangar NA; foxhole TEM halved if sand is Soft. j: Manhanding NA (G3.2 [EXC: via Path]; G8.12 [EXC: boat; G8.21 [EXC: cycle]; G9.42. k: Concealment Terrain only for Infantry/Emplaced-Guns; G5.51. M: Requires Minimum Move, Low Crawl or Advance vs Difficult Terrain; G3.2. m: Mortar fire NA from, and Bypass NA in, this terrain G2.212 G2.24 G3.1. n: FG restrictions apply; see G.3. P: May be Pushed. p: Or per path cost if crossing path hexside (for Bamboo, see also G3.2). |
Q: Quarter of MP allotment with +1 Bog
DRM R: Or per road cost if crossing road hexside. r: Road coast instead if through Road/Runway, or Track cost if through track, hexside. S: Most Ordnance/OBA halved on IFT; F7.4. -2 Bombardment DRM u: COT = one land MP if Waterproofed or two if not (G13.441); Swamping possible if non-Waterproofed (G13.4222) or in Heavy Surf (G13.441). v: 0+COT for Inf/Cav entering Beach hex, or for any unit crossing Breached low seawall; G13.621. w: HA can apply to unit on pier only vs adjacent, in-LOS unit in water/Beach Location; G13.72. x: Entry NA from beneath same (or to beneath stone) Pier counter; Manhandling (and Horse) entry onto Pier counter NA from water/Beach Location (G13.73). Z: Or may use half of MP allotment at greater Bog risk. |