T. TARAWA TERRAIN CHART
Terrain Example
(Hex Terrain Type)
LOS Obstacle /Hindrance TEM/Indirect

MF ENTRANCE COST

MP ENTRANCE COST

Kindle #/
Spread #

Fortifiable

Sighting DRM

Bombardment Morale

Notes
Infantry Fully Tracked Halftrack Truck               
G4. T4 Palm Trees§ R10

Hindrance*

0 2 (US) R
1.5 (Jap) R
3 bb R 4 bb R 7 bb R

11/11

Yes

0

8

§Out of Season Orchard
*To higher LOS or to same-level LOS at Palm Trees' Base Level
T4.2 Palm Debris S35

Half-Level Hindrance

+1 1+COT Q NA NA 11/11 Yes

+1

-

 
T4.23 Palm Debris-Palm§ J12

Hindrance*

+1 3 Q NA NA 11/11 Yes

0

8

§Out of Season Orchard
*To higher LOS or to same-level LOS at Palm Trees' Base Level
B23. Wooden Building  

Level 1-1½

+2(+1*) 2 Z B NA NA

7/8

Mines Only

+3

8

IF adds +1/level above target
T4.3 Building Palm Q10

Building-Level*
and Hindrance**

+2 3 1+Z B VBM VBM

7/8

Mines Only

+3/0

8 or 9

 
T5 Rubble K13

Half-Level Hindrance**

+2 3 Z B NA NA

7/8

No

+3

-

May not be cleared
T6.3 Pillbox Counter*

-

as per counter 1 NA NA NA

-

Yes

+3

10 (Wood) S
11 (Stone) S
* Separate Location
T6.4 Passage Note

-

-

ALL NA NA NA

-

No

NA

-

 
T6.5 Bombproof Counter*   +4 1 NA NA NA

-

Yes

+3

10 S * Separate Location
T6.1 Command Bunker Q38

One Level

+3 (+2 Roof) 1 NA NA NA

9/10

No

+3

12 S ¥ All Japanese personnel Fanatic (A10.8)
T6.2 Island Command Bunker* M45

One Level

+5 (+4 Underground) 1 NA NA NA

-

No

+3

12 ¥ All Japanese personnel Fanatic (A10.8)
* Underground Location. 2 squad stacking
T7 Towers* F7

2 ½ Level Hindrance.
Obstacle at
Level 2

0 (+1 HA) COT + 1/ Level VBM VBM VBM

7/8

Mines Only

+3

7 * One HS + 5PP stacking limit
No Guns at Ground Level
-2 Rubble drm (Collapse)
Spotted Fire
£ 3 hexes
G5. Hut [Collapsedk]  

One- [Normal-]
Level Hindrance

+1 [0] 2
[2]
2
[2]
2
[2]
NA
[5 B]

6/7

Mines Only*  

-

§Wooden Single Story Bldg [§Hut but not Bldg]
*[Mines/Wire or Panji
T8 Gun Emplacements* D5 & E6

Half-Level Hindrance**

+1 1 NA NA NA - No

0

-

* 8" Gun Cupola (T8.2)
(2 squad stacking equiv.
** Ignore D5 for LOS purposes to E6
G13.21 Beach, Slight  

Level -1
[Level 0]

0 FS 0 +COT r 1+COT br 2+COT br 5+COT br

-

Yes gg

0

-

§Sand (F7. G13.3)
[vs LOS along/across Beach-Hinterland hexside]
F7. Soft Sand  

-

0 FS 1 + COT r
½ + COT (Jap)
2 + COT bbr 3 + COT bbr 6 + COT bbr

-

Yes***

0

-

***pillbox/trench/sangar NA;
foxhole TEM halved
G13.43 Reef  

 Level -1

0 [-1*] F 3
[1]
2+COT u
[2]
3+COT u
[3 l]
6+COT u
[6 l]

-

Tetra/Wire
A-T/A-B

NA

-

*DC, or ordnance/OBA HE, vs unarmored otherwise 0
[Exposed] **Same as shallow Ocean
T10 & G13.6 Seawall C13-D12

1/2-Level or Hindrance

+2*/+1* © 1+COT v NA v NA v NA v

-

-

-

10 *NA to Hinterland unit
**See
B11.42.
T9.2 & G13.70 Pier Counter

 One-Level*
 Hindrance*

0** ©Fw
[0 ©Fw]
2 Rx NA RD NA RD NA RD

-
[8/9]

-

-

9 §Bridge *EXC: see also G13.71-.711
[wooden] **See also
G13.711
T9.1 Stone Jetty U32-T32

One-Level

- NA NA NA NA - No

-

10  
G14.51 Tetrahedron Counter

- (non-OG)

DOT COT 1+COT 1+COT 1+COT

-

-

-

9 Attacks LC on Final dr 2
T11 Excavation Ditch H10

-

+1 ©* 1 or 2* COT ** COT ** 4 & COT **

-

Yes

-

-

*Treat as OG if entered at 1 MF **+3 Bog DRM
T12 Gully C55-D54

-1 Level

0* 2 2+ COT bb 3+COT bb 6+COT bb - Yes

-

-

* May gain Crest (incl. Vehicles)
T12.1 Narrow Gully A62-D60

-1 Level

0* 2 NA NA NA - Yes

-

-

* May gain Crest
B7. T13 Airfield J29

Level 0

-1* 1 1 R 1 R 1 R

NA

Wire & Roadblock only

0

-

*In any fire phase; NA vs armor
T13.1 Taxiway K29

Level 0

-1* 1 1 R 1 R 1 R

NA

Yes (+2 DRM Entrenching)

0

-

*In any fire phase; NA vs armor

Terrain listed in red is Concealment Terrain.
Terrain shown underscored confers -1 Rally DRM.
: Indirect Fire TEM is listed following a "/" only if different from Direct Fire TEM.
*,**,***: See Notes Column.
: Whole hex affects LOS (Inherent Terrain;
B.6.
$:Stacking limit
§: Except as specified otherwise in the rules, treat as terrain type indicated by the symbol.
@: APh entry NA.
B: Requires Bog DR to enter/change VCA within unless on road or track.
bb: Requires Sand Bog DR during MPh as per Mud within unless on Road or Track.
©: Not cumulative with +/- TEM in same hex.
COT: Cost of Terrain;
B.2
D: All MP penalties for entering hex that contains wreck/vehicle, or for changing VCA, are doubled.
DOT: Dependant on Other Terrain in hex.
E: Concealment Terrain only for Infantry/Fortifications/Emplaced-Guns;
G8.13.
F: -1 DRM can apply if no HA.
gg:Pillbox/trench/sangar NA; foxhole TEM halved if sand is Soft.
j: Manhanding NA (
G3.2 [EXC: via Path]; G8.12 [EXC: boat; G8.21 [EXC: cycle]; G9.42.
k: Concealment Terrain only for Infantry/Emplaced-Guns;
G5.51.
M: Requires Minimum Move, Low Crawl or Advance vs Difficult Terrain;
G3.2.
m: Mortar fire NA from, and Bypass NA in, this terrain
G2.212 G2.24 G3.1.
n: FG restrictions apply; see
G.3.
P: May be Pushed.
p: Or per path cost if crossing path hexside (for Bamboo, see also
G3.2).
Q: Quarter of MP allotment with +1 Bog DRM
R: Or per road cost if crossing road hexside.
r: Road coast instead if through Road/Runway, or Track cost if through track, hexside.
S: Most Ordnance/OBA halved on IFT;
F7.4. -2 Bombardment DRM
u: COT = one land MP if Waterproofed or two if not (
G13.441); Swamping possible if non-Waterproofed (G13.4222) or in Heavy Surf (G13.441).
v: 0+COT for Inf/Cav entering Beach hex, or for any unit crossing Breached low seawall;
G13.621.
w: HA can apply to unit on pier only vs adjacent, in-LOS unit in water/Beach Location;
G13.72.
x: Entry NA from beneath same (or to beneath stone) Pier counter; Manhandling (and Horse) entry onto Pier counter NA from water/Beach Location (
G13.73).
Z: Or may use half of MP allotment at greater Bog risk.