Informational Counters (some new)
Missions 1 - 21 (7 brand new)
12 Generation Tables (8 new nationalities)
1 Basic Table Chart (updated)
1 Campaign Game & Miscellaneous Chart (new)
2nd Edition Chapter S (bigger font, and new rules for Night, PTO, Seaborne
Assaults, etc.)

A system for playing ASL scenarios solitaire. Rather than adapting existing scenarios, this system uses generic scenarios and random activation of enemy units to create new scenarios. "Campaigns" are encouraged. Rules (Chapter S) provide for US, German, Russian and Partisan forces only. Appropriate informational counters and 14 separate missions are included. Yanks is a prerequisite.
2nd EDITION: A greatly expanded product from the original.
Now includes rules to cover all nationalities except Axis Minors and Finns
(the necessary rules for which will be included in future products). Chapter
S has been expanded accordingly, and there are now 21 individual missions
included. Obviously the modules featuring the nationalities you want to play
are prerequisites, e.g., if you want to use the French you will need CdG.
(from the FAQ)
* Alone & Confused: Solitaire ASL and the Novice Player, by Matthew Ellison,
The General 31-3 20, 22
* ASLML
Comments
* Other SASL stuff I don't
understand
* SASL Is Not ASL, by Robert Delwood, ASL Journal 2:22 (online)
* Rules of Engagement with SASL Guidelines, by Robert Delwood, ASL Journal 3:66
* Red Barricades Solitaire ASL, Rules and Missions, ASL Journal 1:29
* SASL Mission JM2, ASL Journal 4:41
(2002,
Multi-Man Publishing)
* SASL
Resources & Material available - listing of missions, etc.
| SASL Mission r1 | Assault on the Assembly Hall | ASL Journal 1 |
| SASL Mission r2 | Breakout! | |
| SASL Mission r3 | Hold the Factory | |
| SASL Mission r4 | Assault on Red Barricades |
| Mission JM1 | HOCH! HOCH! | ASL Journal 3 |
| SASL Mission JM2 | Bloody Omaha | ASL Journal 4 |
| * AA 1: The Gathering: Timmes' Orchard Designer's Notes, by Daglish, Ian, All American II: Timmes' Orchard:6 (Critical Hit) | |
| * AA 2: Luftlande! Timmes' Orchard Designer's Notes, by Daglish, Ian, All American II: Timmes' Orchard:6 (Critical Hit) | |
* GSASL Custom Missions: suitable for group or solo play, include: |
|
* Original SASL Night Scenarios, by Mark McGilchrist, ASL Digest 7.4 (April 16, 1997) |
|
| * X1: GUARDING THE RAILWAY LINE | |
| * X2: PROBED | |
* SASL Tactical Tips: Study Chapter S, by Balis, Michael, Dispatches From the Bunker 10:12
* Group Solitaire
ASL Page
* In Command
- SASL House Rules for HQ units
* SASL Italian Generation Tables, by Philipps, Pete, Shingle's List:Insert ()
- SASL Italian Generation Tables -Variant Rules
* SASL British Generation Tables, by Philipps, Pete, Shingle's List:Insert ()
- SASL British Generation Tables -Variant Rules
* SASL ToT 38 Bridge Busting, Rate of Fire 11:12 (Jan-98, Paddington Bears)
- SASL ToT Fl B IV Rules
* X19.0 The Lonely Infantry, Critical Hit 3:40 - Infantry Only SASL
* Tommy Atkins Alone, by Gunning, Bill, View
From the Trenches 11:9 (Mar-97) - British SASL Tables
* Now Where Did I Put that Gun?: HIP Guns for Solo Play, by Riches, Chris, View
From the Trenches 34/35:21 (Nov-00) - SASL HIP Variant
* SASL Campaign, by Lubben, Rick, Critical Hit 6.1:28 - SASL Variant for CGs
* Alternative
and Additional SASL tables,
* SASL Night Rules,
by Mark McGilchrist, ASL Digest 7.4 (April 16, 1997)
* Building an Even Better Beast: Wedding SASL and ASL, by Allen King, Banzai!! 9.1:6
(January, 2004, Austin ASL Club)
* Series Replay: Solitaire ASL, by Neil Clark & Richard Eichenlaub, The
General 31-3 23-30, 35-36, 38-39, 45
