AAR - The Cat Has Jumped

ASL A55


Greetings ASLers,

Please be advised the following is not for the faint of heart the author is advising that you exercise extreme caution you could either fall into gales of uncontrolable laughter or be wracked by uncontrolable sobbing and suffer dehydryation from excessive weeping.

Played The Cat Has Jumped last night:

Turn 1:Machine Guns raked the LC causing 1 CVP in casualties, One LC containing 10-1 2 x 447 1x228 1xMMG 1xLt mtr 1xLMG sinks due to heavy surf.

Turn 2:Machine Guns rake LC Again causing 2 CVP in casualties, & killing the 10-2. Consolation 2 MMG and 1 HMG fall silent due to aged Ammo.

Turn 3:No damage to Passengers this turn from enemy action 2x LC broach, losing my last 2 crews 10-1 Ldr and 3CVP from squads, 3x LC Beach and become TI all this ocurrs two hexes from the Beach, 2xLC make it to the beach. Americans move last MMG down to the waterline.

Turn 4:Exit Beached LC Americans lay a fire lane Inflicting massive casulties on Japanese He dosen't roll more than a five on his any of his attacks attacks 5 CVP plus many pinnings All infantry out of water, last LC Beaches. Inflict first casualties A 336 rolls 12 on a MC. Americans Advance MMG 1 hex to top of the beach.

Turn 5:Make it to Beach/Hinterland through another fire lane take many casualties trying to flood the lane hoping he will roll high stays under five again many dead, Remants mix it up with 3x 336s lose the ensuing AFPh firefight Bad Japanese dice vs Phenominal American dice many pinned few CVP. CCPh get in on his MMG and a squad lose in the MMG hex, the 336 elims a step reduced 447 while I Partial him. American begin to fade Away as he see the amount of Japanese knowing the only way to win is for me to inflict many Casualties on him and get some off.

Turn 6: Game ends at this point.

Time elapsed 2 hours.

Enjoyment; American: High

Japanese: Low

Dice; American: Hot

Japanese: Not Bad

Richard Brooks