AAR - Obong Ni

Critical Hit 35


Last Friday I played this cutie. It is a nice one, and I volunteered for the US boys. The North Koreans seem to be unstoppable, and are really on the waltz for their first two player turns. My opponent made a (IMO) grave error in not to setup his five tanks with riders and, although I could not even score one hit on his AFVs when they showed their butts to my RCL, BAZs, making the Koreans able to exit four of them before my 90L AFVs showed up, he lost because he was not able to exit at one MMC/leader of his ground forces. The VC require an amount of VP but at least some of them must be personal.

We replayed the game, me taking the North Koreans, and I devastated the US boys. So this is a nice and balanced scenario?? :-)

I set up my five AFVs with riders (even a leader) and use them as a threat. Since they can all make it off the board on turn one, the US has to hold fire until they enter the game. If the Korean player exit four of his five AFV (one includes a tank leader for VP boost) he wins immediately if one rider makes it offboard, too. So the rest of the Korean guys can enter the board reckless nearly unscathed, the US boys have to hold fire since they have to blow off all of the riders which have yet to come.

The Korean then has the choice to dare the first move victory, or enter the playing board cautiously to setup the same thing for turn 2. This was the way I did. The RCL is pretty useless against the front of the tank, the BAZ were out of range. I had infantry 'under' the tanks as well, to be able to load them on turn 2 a threaten the offboard move again. Infantry is quite spendable, since the Koreans have an awful lot. Well, on turn two a mass HW brought me near the exit hexes, and, even tough no rider made it offboard (some real luck on the US side!), there were too many Korean MMC /leader to stop all of them. With the first MMC exited the game was won on turn 3.

The setup of the US is very restricted. Two BAZ have to setup in a way you cannot hope to get a decent shoot at a tank during turn 1 DFPh. And the terrain is so thin (brush everywhere) that they are not easy to get into position for the turn 2 AFV launch. The Koreans have so many units he will blast away those two MMC toting the BAZ should they dare to move in LOS.

Anyone also tried this one? Opinions are appreciated. Maybe some oversight on our gaming groups part?

Fritz Tichy