Attraction: this scenario is a good representation of a see-saw action where an objective is taken by one side, then re-taken by the other, and so on.
As the brits, I defended semi-lightly on the level 3 hexes, occupying four of the seven. I put a squad and LMG on level 1 left flank and a 9-1, squad and LMG on the level 2 hex between the two summits. Those 2 positions are very important to retard a German turn 1 rush up the hill. The rest of my troops were on the reverse slope level 2 hexes adjacent to the level 3 ones, excepting the mortars and a 9-1, squad MMG stack that were in various craig hexes on level 0 and 1.
The German had the mortars similarly set up and the rest of his infantry scattered around in craigs and sangars. He later felt he should have tried to set up for large fire groups, but instead had set up for turn 1 rushing.
The German laid some smoke, which I think helped the brits more than the Germans, because that was the only squad to survive the PFPh. I expected the 4 level 3 squads to get whacked good on turn 1, and I wasnt disappointed; 2 broke, 1 died. The German took a couple of level 3 hexes, but with casualties. The british had no trouble knocking those guys off on their turn and reclaiming the hexes in the APh, to avoid german fire. The next time the Germans took some level 3 hexes, there were more casualties on both sides. Still more casualties when the brits took them back. At this point, we realized HS are important in this game just to occupy space. After the third german turn, the british had 27 VP accumulated to 8 for the german. The german was out of troops with which to attack, so he conceded.
In our post-game analysis, the German player felt he hurried too much. A turn 1 rush is unnecessary and too deadly. Probably it is better to concentracte on eliminating brits on level 3 hexes, and then getting adjacent to those hexes on turn 1 or 2. Make the reverse slope work for you when the brits take back the summits, or at least be able to use the APh to claim them unmolested. An important position to take is the level 2 position on the German right. Put an LMG there, and the brit has a problem.
In our game, we both had hot dice. I cant remember seeing so many twos, threes, fours and fives in a game.
I had a real gem of an ASL moment. German 81mm MTR attack level 3 stack of 9-1, 457, LMG. On a 2MC, the 457 BHs to 458. With rate the MTR attacks again. On another 2MC, the 9-1 pins, the 458 BHs again to fanatic and adds a hero. With rate again, the MTR gets another 2MC. The 9-1 breaks, hero passes, fanatic 458 BHs _AGAIN_ generating another hero. With rate, the MTR gets a 1MC, finally breaks the fanatic 458, but now theres two heros guarding the hex! Wild.
Michael R.