Chris
Milne 9-2
Joined: 29 Jan 2003
Posts: 185
Location: Hitchin, UK
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Posted:
Wed Jan 29, 2003 3:34 pm Post
subject: Supercharge (Desert Rats 8) |
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Just coming to an end of this
scenario, the last in the Desert Rats pack originally published by
Panzer Press.
It's one of those two phase scenarios (like Trapped!). The New Zealand
Division is advancing at El Alamein, supported by the 9th Armoured
Brigade. In the first phase, Rommel has set up an anti-tank screen
to block their advance...
The objectives of the first phase are pretty simple. The Commonwealth
player has eight turns to move his forces a single board length (the
playing area is two boards wide, with a few sand dune overlays). Those
that exit the western edge get to take part in the second phase. The
9th Armoured Brigade tanks (a mixture of Valentines, Shermans, and
Grants) enter on turns 3 and 5, while the infantry all enters on turn
1. The German has to stop as many as possible. Simple, huh?
Well, I'm glad my pbem opponent is a patient man. I love the desert,
but, to be frank, this was boring. Moderate dust is in effect, and
this means the obvious tactic for the Commonwealth is to keep those
tanks in motion, using smoke where possible to keep those TH modifiers
as high as possible. The obvious German tactic is to park his three
AT guns on the western edge and plug away.
There's little incentive for the Commonwealth tanks to stop and fight
back. The Valentines fire AP only, and with the dust making those
guns a tough target, why bother giving the Germans a better chance
to hit you? Those AT guns are almost certainly going to be smack in
the middle of the playing area, so remember the Light Brigade and
sweep past on either side.
Which is precisely what I did, losing 3 out of 14 tanks (one to Sand
Bog). Of course, my opponent's poor luck helped - he never seemed
to combine a good TH roll with a good dust roll and a reasonable TK
roll, and then his guns started breaking. My infantry didn't fare
so well, but since the only opposition in phase 2 consists of tanks,
it's the armoured force that's key.
Having said all that, phase 2 does look more interesting. The surviving
Commonwealth force, entering once more in the east, must exit 25 DVP
from the west edge, fending off German forces entering from the north
and south. More manoeuver, and no easy way through. Dust decreases
to light, just to make it more difficult.
My question: why bother with phase 1 at all?
My suggestion: determine a Commonwealth force that provides a good
balance for phase 2, and start there. |
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